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Symptoms on the Dr's note...
Players have special characteristics while in ghost form:
Players appear in a black & white world while dead.
Players are ethereal in appearance.
In ghost form, players are unable to interact with most things in the world.
Ghosts will neither be seen by nor see living players and most creatures, other than those creatures that are in the immediate area surrounding their corpses.
Ghosts can see other ghosts.
Ghosts can run faster, which makes it easier to return to where they died. They can also levitate over water.
A few special creatures may be able to see ghosts (these will be apparent to players), and they can attack players in ghost form.
If players do die in ghost form, they will be transported back to the most recent graveyard that they were at (not the graveyard nearest to where their ghosts just died, if different).
"Public chat" is not available to ghosts, but "private chat" such as /tells, /guild, and /party chat are still allowed.
Players can't use ghost form as a means to travel to far off locations. Having a spirit healer resurrect you in a graveyard other than the one you appeared at when you died will always teleport you back to that initial graveyard.
Spirit healers are ghosts and can only be seen by players in ghost form.
Player corpses turn into race-specific skeletons as they decay.
When a player dies in an instance and then uses the spirit healer, the body in the instance now turns to bones.
When a ghost player is resurrected into an instance that has become full, they no longer come to life wherever their ghost happens to be standing. Instead, they get ported to the closest graveyard.